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Game-ready goblin character. This is a modular character (see Image7) and separated into multiple seemless parts, such as: head, arms, torso, legs, etc. This is designed for armor configuration for game development. Each part therefore uses its own material and textures. Textures include: Diffuse (Color), Normals, Ambient Occlusion, and Specular. Note that specular maps are handled differently in different programs and may or may not suit your render engine.
Images rendered in Unity 2019.3.2 HDRP. Unitypackage file included. Untested in other game engines.
Rigged. Single 'Idle' animation (see video preview) included in .blend, .fbx, and .unitypackage formats.
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